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#Far cry 2 coop mod how to#
I kinda like how if you die, you have to start again so you can figure out how to do the mission right.
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Adding quicksave would make the game a bit too easy just save the second before a fight and keep dying and start the fight over. 12 would be a good time, you have more than enough time to do a mission or two without fighting through the same checkpoint a dozen times, but there are still enough enemies around to make the game interesting.ĥ. Water vehicles speed is pretty good tho.Ĥ. Yep, vehicles are too slow, especially the dune buggy. I'd be ok with increased damage onlyif it applied to enemies' guns too to balance it out.ģ. It does annoy me a bit that it takes so many bullets to kill people, but making the guns more powerful would make the game too easy. well other then the fact the TIRES don't pop.ġ. but with Bullets I think the damage is good. I'd like to see them take more damage too but only for things like running into ROCKs ect. I've maybe lost 10min of gameplay cause I've died.įor the vehicles. you have TONNES of save houses all over the place, you save everytime you use a bus, get a mission (there is a save spot in the Faction HQ's) at the GUN shops, and at any point you complete PART of a mission. i guess, but I don't find it much of a problem. only came back after I went to another area, and came back. gone and saved it, and the Checkpoint was still empty. many times i've killed everyone at a checkpoint. I m also fine with how the spawing seams to work, they only seam to respawn if you leave the GRID and come back. make them more powerful and it would be pointless to purchase better weapons and upgrade them.
#Far cry 2 coop mod Patch#
The game is really great otherwise, its could be fixed with a patch soooo easily. There are just too many enemies everywhere, constantly, your weapons are too weak, and the vehicles are way too slow and start smoking way too quickly. If they did that the game would be a 9.5 out of 10, as it is its barely an 8.5 in my book. Make the enemy respawn time 24 hours-in-game-time. Sniper rifles and shotguns receive appropriate damage boosts-check out that 25 percent increase to shotgun damage at close range.Man I hope they patch this game with a few things:Ĥ.
![far cry 2 coop mod far cry 2 coop mod](https://staticdelivery.nexusmods.com/mods/167/images/thumbnails/220/220-1594294261-1345386204.png)
Author Fnx's tweak compilation changes gun behavior for higher recoil, more realistic ranges, and slower reload times. Oh, waiter? I think there's a little Arma in my Far Cry 3. (Download the author's fixed version here. Choose from three flavors: radio tower-dependent, one tower only, or no towers at all. All available weapons in the game-including the premium privateer guns from the second island-are unlocked for purchase from the start, eliminating the need to scale towers besides map uncovers. If you're leery of teetering atop rusted radio towers to unlock more guns at the store (the things we do to get some customer satisfaction), then Hereticus has the answer. You'll also find more of your repertoire supporting extended magazines and additional scopes.
#Far cry 2 coop mod mod#
No longer: The Attachments Mod adds customizable slots for the 1911, AK47, SVD, and other early-game guns. The starting 1911 pistol and AK47 rifle handles the job of delivering swift bulletdeath in a pinch, but they lack the bling of the utilitarian attachments you'll buy for later weapons.